jueves, 8 de mayo de 2025

VIRTUAL AND AUGMENTED REALITY IN EDUCATION

Virtual reality (VR) and augmented reality (AR) have emerged as disruptive technologies in education, offering immersive experiences that transform the way students learn and explore the world. These technologies are opening up new possibilities for creating more interactive and immersive learning environments.

Virtual reality allows students to fully immerse themselves in simulated environments, while augmented reality superimposes digital elements onto the real world. Both technologies have applications in diverse educational areas, from science and math to history and art, providing experiences previously only possible through books or static images.

For example, in science education, students can "travel" inside a cell or explore outer space, bringing abstract concepts to life. In areas such as medicine, AR and VR allow simulations of medical procedures, offering students hands-on experience without the risks associated with real-life practice.

The implementation of these technologies in classrooms is changing the way educators design their lessons. VR and AR experiences allow for deeper interaction with content, improving retention and understanding. Research conducted by the Georgia Institute of Technology (2020) shows that students who use VR and AR in their learning retain information 30% better than those who learn through traditional methods.

One of the most significant advantages of VR and AR is their ability to create safe and controlled learning environments. Students can experience complex or dangerous situations without being exposed to real risks. This is especially valuable in areas such as engineering, medicine, or industrial safety training.

Conclusion:

Virtual and augmented reality are redefining modern education, providing immersive experiences that improve student understanding, motivation, and retention. As the technologies become more accessible, their use is expected to become widespread in classrooms, completely transforming teaching and learning methods.

Quote:

"Virtual and augmented reality can provide a unique environment for education, taking learning to new dimensions and enabling experiences previously only imaginable." – R. H. L. Choudhury, educational technology researcher.

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